Games are an immersive medium which the project will use to engage code-citizens and deliver an intervention on security matters. Additionally, the process of designing serious games itself elicits the nature of the practice and engages participants in defining how to intervene and act effectively.
Funded by: EPSRC
The aim of this project is to provide the P J Carey Construction group with a system that will enable them maximise/optimise the use of live data to improve their processes and to provide analysed data results and visualisation to the management to enable decision making before, during and after a project.
Funded by: Innovate UK
Currently, only 40% of people who could benefit from Hearing Aids (HAs) have them, and most people who have HA devices don't use them often enough. There is social stigma around using visible HAs ('fear of looking old'), they require a lot of conscious effort to concentrate on different sounds and speakers, and only limited use is made of speech enhancement - making the spoken words (which are often the most important aspect of hearing to people) easier to distinguish. It is not enough just to make everything louder!
Founded by: ESPRC
To build a flower avatar on a tablet screen responding to ambient sensor data, deploy it in the hospital, then evaluate, with patients, whether an interactive digital flower is something that would enhance or improve their wellbeing while in the hospital.
Funded by: CW+
In this Research we carried out a series of Participatory Design workshops to explore how Rohingya refugees could be assisted by technology; both early on and long after they arrived in a new country.
Funded by: The Scottish Government
This PhD project aims to explore how, and to what extent, an adaptive robotic coach has the potential to provide extra motivation to adhere to long-term rehabilitation and help fill the coaching gap which occurs during repetitive solo practice in high performance sport.
Funded by: ESPRC
This PhD project aims to explore how, on using socially assistive robots (SAR) to aid in the facilitation of cognitive rehabilitation for individuals with cognitive impairment due to age-related cognitive decline.
Funded by: ESPRC
Participatory Design Workshops Investigating How Socially Assistive Robots could Assist Stroke Survivors and those with Chest and Heart Conditions.
Funded by: ESPRC, Scottish Universities Insight Institute