Games are an immersive medium which the project will use to engage code-citizens and deliver an intervention on security matters. Additionally, the process of designing serious games itself elicits the nature of the practice and engages participants in defining how to intervene and act effectively.
Funded by: EPSRC
Currently, only 40% of people who could benefit from Hearing Aids (HAs) have them, and most people who have HA devices don't use them often enough. There is social stigma around using visible HAs ('fear of looking old'), they require a lot of conscious effort to concentrate on different sounds and speakers, and only limited use is made of speech enhancement - making the spoken words (which are often the most important aspect of hearing to people) easier to distinguish. It is not enough just to make everything louder!
Funded by: EPSRC
This PhD project aims to explore how, and to what extent, an adaptive robotic coach has the potential to provide extra motivation to adhere to long-term rehabilitation and help fill the coaching gap which occurs during repetitive solo practice in high performance sport.
Funded by: ESPRC
This PhD project aims to explore how, on using socially assistive robots (SAR) to aid in the facilitation of cognitive rehabilitation for individuals with cognitive impairment due to age-related cognitive decline.
Funded by: ESPRC
Aim of this project is to use technology to assist Rohingya refugees living in South East Asia during the COVID-19 crisis. More specifically we will use knowledge acquired from previous research and close collaboration with community experts, local NGOs and members of the Rohingya refugee community to design, develop, and deploy a mobile phone app.
Funded by: The Global Challenges Research Fund (GCRF), The Scottish Government
In this Research we carried out a series of Participatory Design workshops to explore how Rohingya refugees could be assisted by technology; both early on and long after they arrived in a new country.
Funded by: The Global Challenges Research Fund (GCRF), The Scottish Government
This short project explored a proof of concept implementation of a fall alert system that uses MiRo (a small mobile social robot) in the home environment. The initial aim of this proof of concept system implemented in this project was primarily to act as a demonstration tool for health professionals and housing association representatives, gauging their needs and requirements, driving this research forward.
To build a flower avatar on a tablet screen responding to ambient sensor data, deploy it in the hospital, then evaluate, with patients, whether an interactive digital flower is something that would enhance or improve their wellbeing while in the hospital.
Funded by: CW+
The aim of this project is to provide the P J Carey Construction group with a system that will enable them maximise/optimise the use of live data to improve their processes and to provide analysed data results and visualisation to the management to enable decision making before, during and after a project.
Funded by: Innovate UK
Participatory Design Workshops Investigating How Socially Assistive Robots could Assist Stroke Survivors and those with Chest and Heart Conditions.
Funded by: ESPRC, Scottish Universities Insight Institute
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The Envisage project is about “Promoting independence by involving users in rehabilitation through dynamic visualisation of bio-mechanical data through visualisation”. Our premise is that a bio-mechanical understanding of movement problems can be the key to physical rehabilitation following stroke, falls or joint replacement in elderly people. But use of bio-mechanical data in a clinical setting has been limited in the past because it is so difficult to communicate. The Envisage team has bridged this gap by developing software that allows movement to be visualised.
There is a fundamental gap regarding the suitability of existing technology to fully support fallers to adhere to their exercise prescription. We have built a system which aims to fill that gap and fully support fallers whatever their category and whatever their living circumstances to undertake their rehabilitation exercises supported and encouraged by user centred technology.
Our aim is reduce the healthy years lost to stroke through greater integration of technologies that promote patient centred functional recovery. To do this we propose a programme of activities designed to generate new thinking in this area by clarifying user priorities, developing a framework to evaluate and guide technology development in a way that places the user at the centre and to form a network of stakeholders capable of influencing practice nationally and internationally.
The proposed research aims to mitigate some of the existing threats against mobile devices by building behaviour profiles of several components on mobile devices in a scalable fashion.
Nearly half of people over 65 have a fall, and around 400,000 people over the age of 75 will have to go to hospital as a result of a fall every year, with huge costs to healthcare services estimated at 2 billion a year in the UK. Many elderly people who have suffered a fall are scared of further injury and stop taking exercise that might help them remain healthy and active.
A unique opportunity has arisen due to the advent of the commonwealth games in 2014 to re-examine Glasgow’s heritage with regards to the place of sport.
Location based games offer opportunities for us to learn more about peoples interactions and feelings towards the environment they are in as well as to understand more about the mental models and locations associated with known environments e.g. a university campus with its associations of learning. Our project investigates ways to manipulate the activities in a game to take advantage of certain locations in the hope of producing certain emotional reactions and to trial new methodologies for location based games.
The project shall investigate novel ways of interacting with our mobile devices from sensing technologies to effective media.
The main aim of the project is to explore completely new and untried ways of interacting with our mobile devices in order to first, discover new untried methods of interaction and second, to see if once designed and implemented these new methods make using the device more enjoyable and engaging.
The project shall investigate novel ways of interacting with our mobile devices from sensing technologies to effective media.
The main aim of the project is to explore completely new and untried ways of interacting with our mobile devices in order to first, discover new untried methods of interaction and second, to see if once designed and implemented these new methods make using the device more enjoyable and engaging.
Momedia and Glasgow Caledonian University undertook a joint project to develop a ground breaking RFID interactive system to provide rich multimedia content to exhibition and museum visitors.
EVERLAP: Early VERsus Later Augmented Physiotherapy compared with usual upper limb physiotherapy: an exploratory RCT of arm function after stroke.
Despite the importance of physical activity to health, many people do not meet the recommended guidelines for physical activity. In order to gain a greater understanding of people's activity levels and patterns in everyday life we undertook a project with the Paths to Health organisation. We gave people an activity monitoring device which can provide information on the proportion of time spent active.
Researchers at Glasgow Caledonian University (GCU) have begun a £7 million study to raise awareness of the presence of pharmaceutical residues in waste water and to explore new methods of reducing them.
We worked in partnership with the Calman Trust that works with young people from 14-25 to develop a learning tool that youngsters can interact with to help them make the informed decisions required to sustain independent living, managing their own home and hopefully avoid the difficulties attached to homelessness.
People working on the Project are: Prof Lynne Baillie, Stephen Uzor, Sean McCurley and Fiona Fairlie
The project will ran from Dec 2012- Dec 2013
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